It crashed on at least three occasions, too, erasing quite a bit of progress in one particularly annoying instance. Textures would often disappear, leaving ugly, blurred polygons in their stead. I encountered more than a few weird graphical errors playing the game on my Nexus 10. ![]() I’d much rather dump points in a car speed stat, for example, than level each vehicle I buy – it’s less-time consuming and gives me a chance to try every vehicle out, as opposed to maxing a few out and sticking with them. It isn’t the most realistic way of doing things, sure, but making concessions is part of creating a solid mobile title. Levelling affects everything from the speed of your car to the blast radius of your grenades. If I’m paying seven bucks for a game I most certainly don’t want to have to buy in-game currency to progress at a regular rate here, that was never an issue, though the option to buy was there if I wanted to take advantage of it. ![]() You’ll come across plenty of cash in your travels, too – enough to buy major upgrades fairly early on – which is probably a result of the game’s premium pricing. And, you know, not die, which is also kind of important. Shops, which are accessed from the pause menu instead of a map, sell guns, cars, clothes, and more, giving you quick access to all the items you need to succeed. If putting new holes in people starts to get old, consider checking out the game’s casinos for a fun (and horribly addictive) way to blow your cash or its multiple street races for a nonviolent way to earn some more. Much like the real Las Vegas, Gangstar’s Sin City offers unlimited entertainment so long as you don’t mind being shot at. When I’m killing scores of pedestrians with a stolen swat van while an inebriated grandma hangs out the passenger side window with a machine gun, I’d rather have a fun time. It certainly doesn’t feel like a driving sim ala Forza or Gran Turismo – but do you really want that in a game like this? Save the realism for the real world. Driving, flying, shooting, stabbing… whatever you’re doing (and whether it’s a felony under the Nevada penal code), it feels natural, thanks mostly to good button placement and excellent car physics. It’s an effective combination to say the least. It has the looks and gameplay of a console title, yes, but the controls are all mobile. Both games suffered from confusing, inaccurate control schemes and enough onscreen buttons to trip up even the most practiced thumbs, making them good for a couple of plays each instead of the hours of fun I thought I’d have. ![]() Then again when I told myself Vice City couldn’t be as bad and downloaded it, too. That became painfully clear the day I downloaded GTA III from the Play Story. Built For MobileĪs fun as the Grand Theft Auto series is, it wasn’t made with a tablet in mind. The characters, which range from the above-mentioned drunk karate lady to megalomaniac mob lords to ecstasy-popping “quirky genius” types, reflect the quality writing as well, giving players another reason not to skip the (many) cutscenes. Playing it is kind of like watching a corny action movie: As long as you don’t mind shutting your brain off and staring at the pretty explosions for a little bit, you’re bound to enjoy it. There’s a whole lot of story for a mobile title here, and it’s pretty decent to boot. And that’s just the first ten or so minutes of the game.
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